iPhone and iPad apps built to Apple's guidelines and kept working after launch
Hashlogics provides iOS app development services: iPhone and iPad apps built in Swift or React Native, taken through App Store review, and kept working after every iOS release. We're headquartered in East Islip, New York, with engineering in Lahore, and we ship under your own Apple developer account.
- 4.8 on Clutch across 22 reviews
- PremiumAudit.io: audit cycle cut 75%, calculation errors cut 95%
- In production for SmartREI, Tankaware, ZyloBase, KiwiWrite
An iPhone app gets judged twice. Apple's reviewers judge it before anyone can install it, and every new iOS release judges it again. It's easy to plan for the first and meet the second as a one-star review. We plan for both in week one, because a rejection and a broken release cost you the same thing: users who can't open your app.
When native Swift is right for your iPhone app, and when React Native is
Native Swift is the right call when the app is really about the phone. That means heavy background work, low-level Bluetooth, a camera pipeline that must run as fast as the hardware allows, or a new iOS feature you need on release day. A native app also gives you the most direct path to every Apple framework, with nothing between your code and the system.
React Native is the right call for most business apps: screens, forms, lists and data that also have to run on Android. One codebase serves both stores, and the interface still uses real platform components, not a web view. The saving is in building features. Testing, store submission and support still happen once per platform.
We say which one you need in the Blueprint, in writing, before you pay for either. Our native vs React Native comparison sets out the trade-off. If you want Android as well, our mobile app development service covers building for both stores together.
What we have shipped
Numbers you can check
40+
published case studies of systems we built
Xcode 26+
the minimum Xcode for App Store Connect uploads since 28 April 2026
iOS 13+
the minimum deployment target for uploads since 9 September 2026
70%
less manual compliance verification at Shift Link, a React Native app (client-reported)
What we build for the iPhone
Real apps for named clients. They show the problem shapes an iOS release has to survive.
Map-first apps in two languages
BrandLocator shows a shopper the stores of the brands they pick, with offers, opening hours and route previews, in English and German. We built it in React Native with native Mapbox maps, plus the web admin portal behind it. The iOS build has been submitted to App Store review.
Apps that ask for the camera and location
Shift Link workers clock in with GPS and a face scan, and their documents are checked against the UK Right to Work API. Camera and location are what App Store reviewers read closely, so the permission wording and the privacy label get written with the feature.
Staff apps with real accounts
ExtraaJe is a React Native rewards app that turns Planwork shift data into points, in Dutch and English. Any app with sign-up needs an in-app way to delete the account, so we build that flow and the backend cleanup together.
The App Store review guidelines that get iPhone apps rejected
Many rejections trace back to a handful of guidelines, and those can be checked before you submit. Guideline 2.1 is the plainest: Apple says it will "reject incomplete app bundles and binaries that crash or exhibit obvious technical problems." A reviewer with no test account, or a demo that needs a backend that's switched off, ends up in the same place.
Guideline 4.2 rejects apps that are little more than a website in a wrapper. Privacy is covered by 5.1.1. Every app needs a privacy policy link in App Store Connect. Each permission prompt needs a purpose string that explains the use. And an app should ask only for data that serves its core function, so a flashlight screen has no business requesting your contacts.
We run these checks on a release candidate, with a working reviewer account and notes, before it goes to Apple. If a build is rejected anyway, we read the reviewer's message, fix the cause and resubmit. You don't find out what review means on launch day.
Privacy labels, tracking permission and account deletion
Three privacy rules come up in every iOS review. First, the privacy label on your product page has to be accurate. Apple says you're responsible for keeping your responses accurate and up to date, and the answers must include the data practices of any third-party code in your app. So we list every SDK and check what each one collects.
Second, tracking needs permission. Apple's guideline 5.1.2 says you must receive explicit permission through the App Tracking Transparency APIs to track users. If someone declines, the advertising identifier comes back as all zeros. Many apps never need the prompt. The ones that do should ask at a moment the user understands.
Third, account deletion. Guideline 5.1.1(v) states: "If your app supports account creation, you must also offer account deletion within the app." Deactivation alone isn't enough. The account and its personal data are deleted, apart from anything you're legally required to keep. Apple asks that the app tells people what that is. Apps that use Sign in with Apple also revoke the user's tokens through Apple's REST API.
- Your label lists the data your own code and every SDK collects, and it is updated when they change.
- Users see the tracking prompt only if the app tracks, and only after the user knows why.
- Deleting an account removes the record and its personal data, except what the law requires you to keep.
- A confirmation step is fine. A deletion flow that's hard to find tends to come up in review.

- ScopeScoping call, then the fixed-fee Blueprint.
- DecideSwift or React Native. In writing.
- BuildPermissions and privacy answers written with each feature.
- SubmitYour Apple account. We handle review and rejections.
- RunEach new iOS release tested. Crashes watched.
Review is a step in the middle, not the finish. Apple ships new iOS and Xcode versions on its own calendar, so the last step never ends.
Keeping your iPhone app working after every iOS release
An iOS app that ships once doesn't stay installable by itself. Apple moves the floor under you on a published calendar. Since 28 April 2026, uploads to App Store Connect have to be built with Xcode 26 or later. From 9 September 2026, they must also target iOS 13 or later. New iOS and Xcode versions keep arriving through the year, each one a reason to retest.
So the work after launch is routine and specific. When a new iOS version arrives, we test your app against it, fix what changed and ship the update, under an agreed service level or by your own team after a documented handover. You pick which at the start. Crash reporting runs the whole time, so we usually see a broken release before your users write about it.
The first 2 months of support and maintenance are included with every build. Whether to keep going after that is your call, and the code, the signing keys and the developer account are yours either way.
What we build iOS apps on
Mobile
- Swift
- React Native
- Expo
- TypeScript
- Mapbox
Backend
- Supabase
- PostgreSQL
- Node.js
- FastAPI
- or whatever you run
Release and run
- App Store Connect
- Expo EAS
- Sentry
- GitHub Actions
- CI/CD pipelines
Shipped integrations
- UK Right to Work API
- Planwork
- Mapbox Directions
- SendGrid
Some of the systems we have shipped
The usual iOS project against ours
Both put an app on the App Store. They part company at review and at the next iOS release.
Native or cross-platform
The usual approach
Whatever the shop already builds in.
How we build
We say which one your app needs, and why, before you commit.
App Store review
The usual approach
The guidelines often come up only when a rejection arrives.
How we build
We check the release against them first, and handle any rejection.
Privacy label
The usual approach
Filled in at launch and easy to let drift.
How we build
Built from a list of every SDK, updated when the code changes.
Account deletion
The usual approach
Sometimes a deactivate button, which Apple doesn't accept.
How we build
A real in-app deletion flow, with the backend cleanup behind it.
After an iOS release
The usual approach
Often a customer reports the crash first.
How we build
We test the new iOS release and watch crash reports under an agreed service level.
01What do iOS app development services include?+
iOS app development services cover designing, building, releasing and maintaining an app for iPhone and iPad. At Hashlogics that means a Swift or React Native build, the backend behind it, App Store submission under your own developer account, and updates after each iOS release.
02Should I build my iPhone app in Swift or React Native?+
Choose React Native for most business apps, because one codebase serves iOS and Android and the screens use real platform components. Go native in Swift when the app depends on heavy background work, low-level Bluetooth or a demanding camera pipeline. We give you the answer in the Blueprint, before you've paid for either.
03Do you build for iPad as well as iPhone?+
Yes. An iPad layout is designed with the app rather than stretched from the phone version, because tablet users often work with more data on screen at once. We settle which devices you support in the Blueprint, since each one adds testing.
04Why do iOS apps get rejected from the App Store?+
Common reasons are crashes or incomplete builds under guideline 2.1, for being a repackaged website under 4.2, and for privacy problems under 5.1.1. Missing privacy policy links, vague permission strings and requests for data the app doesn't need are the usual causes. We test a release candidate against these before submitting.
05What is a privacy nutrition label and who fills it in?+
A privacy nutrition label is the summary of an app's data practices shown on its App Store product page. You answer the questions in App Store Connect, and the answers must cover third-party code in your app. We build the answers from a list of every SDK and update them when the code changes. You don't need a new app version to change them.
06Does my app need the App Tracking Transparency prompt?+
Your app needs the prompt only if it tracks users, which Apple defines as linking user or device data collected from your app. Many apps never do, but an advertising or analytics SDK can change that. We audit the SDKs, and if tracking is real we show the prompt at a moment that makes sense to the user.
07Does my iOS app need an account deletion option?+
Yes, if people can create an account in the app. Apple requires that they can start deleting it from inside the app, and temporary deactivation alone doesn't count. The account and its personal data are deleted, except anything you must keep by law, and the app tells people what that is. If you use Sign in with Apple, the flow also revokes the user's tokens. We build the flow and the backend cleanup together.
08How do you keep an iOS app working after each iOS release?+
We test your app against each new iOS release and fix what it changed. That runs under an agreed service level, or your own team takes over after a documented handover. Crash reporting stays on, and the first 2 months of support are included with every build.
09Who owns the App Store developer account and the code?+
You do. We work under your Apple developer account, so you own the listing and the signing keys, and the code and backend accounts are yours in writing before work starts. You can take the app in-house or to another firm at any point.
10Can you take over an iOS app another team built?+
Yes. We start with the fixed-fee Blueprint: an engineer reads the codebase, runs the app on real devices and reports what is fixable against what should be replaced. The Blueprint fee is credited in full against the build, and if the plan isn't one you'd act on, you don't pay for it.
11How much does iOS app development cost?+
Cost depends on whether you need iPhone only or iPad too, how much works offline, and how many systems the app talks to. Quoting before an engineer has seen the workflow is a guess. The scoping call is free, and the fixed-fee Blueprint, credited in full against the build, gives you one fixed price per milestone before the build starts.
12We're a startup with no mobile team. Is this only for enterprises?+
No. A startup usually wants one workflow on users' phones and evidence it holds up, so we ship narrow and watch the crash reports. An enterprise adds single sign-on, device-management distribution and role permissions. The review and release discipline is the same for both.
Related
- Mobile app development →iOS and Android together, offline-first.
- Native vs React Native →Which one fits your app.
- Hire mobile app developers →Engineers who have shipped React Native to both stores.
- How much does it cost to build an app? →What moves the number.
- Web app development →The product your customers log into.
- Custom software development →Web and mobile, built as one system.
- BrandLocator: store discovery app and admin portal →A map-first app in English and German, with the admin portal behind it.
- Shift Link →A compliance-gated worker app with GPS and face-scan clock-in.

